Sunday 24 May 2009

Crisis Core –Final Fantasy VII- Review - PSP

Crisis_Core Crisis Core –Final Fantasy VII- is the PSP prequel to Final Fantasy for the PS1, where you take control of the rarely seen but often discussed Zack Fair as a starting 2nd Class SOLDIER, and see where it all started to go wrong.

Story

Genesis_Chapter4 A new enemy in the form of Genesis is introduced at the start of the game, as Sephiroth has yet to begin his descent in to madness, and it deals well with setting him as a questionable villain and uses the play, LOVELESS, seen briefly in Final Fantasy VII well. Familiar faces such as Cloud & Yuffie are seen and new faces such as Cissnei are blended in well. By the end of the game, you don’t care about Cloud anymore in Final Fantasy VII and wish that he had died instead of Zack. Great story, even knowing the ending already.

Gameplay

Crisis_Core_Battle_ScreenThat’s an example of a battle above, there are random encounters as usual and then battle flows by choosing your next attack from the materia you have equipped. Crisis Core allows you to break all the usual Damage & HP Limits, meaning you can deal 99,999 in a single hit later in the game with the right materia (Costly Punch). Outside of battle, you are usually wandering an area with a certain objective, there is no free-roaming world as you’re shipped off to certain locations by ShinRa. The DMW Limit system is great. The more people you meet in game, or items you collect, the more faces fill up. The reels roll each time and if three match up Zack unleashes a limit related to that character.

Graphics

CC7_HellfireThe summons kick up some astounding FMV, even though the first time you see them, you know some great pain is coming your way. The other cutscenes are up to PSP-specs, but I don’t think it uses anywhere near all of the PSP’s power, which would have been nice to see, but I’m always harsh on graphics.

Soundtrack

CrisisCoreOST The Crisis Core soundtrack has some great tunes and uses some variants of Final Fantasy VII tunes, which is in no means a bad thing as I think VII has a good soundtrack, and even has a theme song named “Why”. The best thing to do though, is make a playlist of all songs titled “Theme Of Crisis Core” and listen to them all.

Replayability

Sephirothcrisiscoref7

The “missions” section allows you to play about 300 missions of varying difficulties. Very Hard in these missions means, if you don’t have Phoenix Downs and Costly Punch, you will die. Crisis Core keeps up the Final Fantasy tradition of having a superboss, in this case, Minerva who has 10,000,000 HP on Normal mode and 20,000,000 on Hard. New Game Plus is also an option, where you will keep all items obtained, and also your level, if the missions were too tough for you the first time through.

Story: 9/10
Gameplay: 8.5/10
Graphics: 8.5/10
Soundtrack: 8.7/10
Replayability: 6.7/10

84.5%

  • 0 – 19% Unplayable - why the hell did I even buy this?
  • 20 – 49% Poor – Certain elements of the game hold it back
  • 50 – 69% Average – More good than bad, but you might need to be a fan to really get in to it.
  • 70 – 84% Good – A nice franchise or single game, that just misses out on being great because of a few flaws.
  • 85 – 89% Excellent – You could play this for ages and be happy
  • 90 – 100% Fucking Excellent – You should have this game and play it every single day.

Want me to review a game? Comment and let me know and I’ll see what I can do.

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